Creepy Towers Game Jam
Next week, third Delta Engine Game Jam is scheduled. However, we decided to make it a little different and more special: it will be a jam entirely devoted to Creepy Towers. For this reason, it will be...
View ArticlePump up the noise!
Can you hear it? Was that the sound of a far away explosion?What could have caused it? Maybe it was a Fire Tower attacking a Cloth Creep... or an Impact one slamming on Iron?Since the release is...
View ArticleTo be a Creative Coder
Are you interested in programming and doing it in funny, creative ways? Would you like to learn coding or improve your skills? Would you like to make this passion your profession? Here it is a brand...
View ArticleThe Creeps are closer and closer!
Creepy Towers release is imminent! While you are waiting, why don't you take a look at a short gameplay video of its prototype?
View ArticleEntries welcome for the Monthly Contest
Every winner in each category (Best Game, Best Tutorial and Best Code) gets these cool prizes with a value of over $300 each.To participate, post your submission in this thread. For general information...
View ArticleEntity Component System in Delta Engine v1.2
After finishing one internal project and now working on the next project (non-game) we found some common problems with content and entities in v1.0 and v1.1, especially when things change over time and...
View ArticleGame Development Tool Essentials book is out
Based on the book article Kirsten and me wrote 2 years ago a new book is out. Nice to see my name on a book cover again :)The book has 220 pages and just 13 chapters and is a bit expensive at the...
View ArticleHow to compose entities - Build a smiley out of Ellipse2D components
This is a small tutorial article from our wiki on how to create entities via our new system, more to come soon:This article walks you through the steps of creating a custom entity with child entities...
View ArticleTOWERS Teaser
A little teaser of the game project we are currently working on. Stay tuned! :)
View ArticleRunning Unit Tests Visually and confirming via Screenshots
We keep our engine and internal projects 100% covered with unit tests, almost all of it is reachable from NCrunch (95%+), which we use continuously to make sure we do not break anything when doing...
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